Runtastic Icon Runtastic

Runtastic is one of the most popular and appreciated Fitness tracker. As part of the team I helped with the development of the app and many new features. It’s also the App I’m mainly working on at Runtastic.

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Runtastic <span style='font-family: Sans-Serif; font-size: 0.8em;'>WATCH</span> Icon Runtastic WATCH

The Runtastic app for watchOS has been a great success. Since the watchOS 1 version (my first project at Runtastic!) the app has been featured by Apple: at the WATCH launch on the website and on the store from day 1 until today. It was also featured as App of the year (2015) in some countries. watchOS 2’s version have been the first fitness app to support native heartrate monitor, a huge effort!

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Results <span style='font-family: Sans-Serif; font-size: 0.8em;'>WATCH</span> Icon Results WATCH

Runtastic Results for WATCH is entirely built with Swift 2.0 and takes full advantage of watchOS 2. I have been in charge of creating the initial version and is now mantained by the Runtastic Results team.

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MiniPlayer Icon MiniPlayer

After the success of MiniPlayer for iOS I decided to develop the OSX version. MiniPlayer lets you control and search your Music with all the most popular Apps and Music Services. It supports iTunes, Spotify, Rdio and is extensible to any other Application you like with Plug-Ins. You will love to listen your Music thanks to its simple and beautiful UI made by @Surenix.

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My GoodBarber Icon My GoodBarber

At Goodbarber I worked on the App Builder engine, thousands of Application are generated out of that engine, MyGoodbarber is an App to manage your GoodBarber Applications directly on your device. Send push, see statistics, test your Application directly inside this App and ask question to the support.

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My WMaker Icon My WMaker

An App to manage your WMaker Websites. As any respectable app for CMS this app let you create or edit your Articles, manage the comments, contact the support and see the statistic of your websites.

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CannibalKiwi Icon CannibalKiwi

A game done just for fun and to learn Cocos2d, yes SpriteKit didn’t exist yet. Take it as an experiment to play with GameKit APIs and Cocos2d.

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